Attempt to Reveal Microsoft Xbox 360 Failure Root Cause试图揭示了微软的Xbox 360失败的根源
Microsoft has recently reported a loss of exceeding USD1 billion due to the “general hardware failure”.微软最近的报道,亏损超过1美元兑亿元,由于“一般硬件故障” 。 The symptom with three red flashing lights, or popularly known as “Red Ring of Death” in gaming community was believed to be caused by components overheat in the system.症状与3颗红色闪灯,或通称的“红色环死”在游戏社区被认为是造成元件过热,在该系统。 Although Microsoft didn’t disclose anything, but some of the thermal experts have already taken the initiative to try figuring out what could have gone wrong with the system.虽然微软没有透露任何事情,但是有些热专家已经采取了主动行动,设法弄清楚什么可以出错与制度。 
The thermal experts managed to compare two different sets of consoles: one original set which exhibits the problem and the other unit which was returned after being repaired (which supposed to fix the problem) in May 2007.热专家管理比较两套不同的控制台: 1原有的一套,其中展品的问题和其他单位,这是后返回维修(假定来修复这个问题)于2007年5月。 This approach is clear that if they were able to compare the differences between the two units before and after the fix, then the potential root cause could be revealed.这种做法是明确表示,如果他们能够在比较两国间的分歧单位之前和之后的修正,然后潜在的根源,可以发现。
First, the team analyzed the original console especially when the actual application – an intensive 3D graphics game was running.首先,研究小组分析了原来的控制台,尤其是当实际应用-一个密集的3 D图形的游戏运行。 They realized that the ambient temperature was around 22°C higher as compared to room temperature, which was believed to be abnormal from thermal management perspective.他们意识到,环境温度约为22 ° C时更高的作为相比,室温,这被认为是异常的热,从管理的角度。 On top of that, the air ventilation and heat sink on the graphics LSI was small (space constraint due to DVD drive above it) that could have made things worst.最重要的是,空气流通和散热片上的图形LSI的是小(空间的限制,由于DVD驱动器它上面的)有可能作出的最坏的事情。 To confirm the actual temperature, they probed on both the CPU and graphics LSI heat sink and were surprised to get more than 90°C while the intensive 3D graphics game was running.确认的实际温度,他们探讨了两地的CPU和图形LSI的散热器和惊讶,以获得更多超过90 ° C时,而密集的3D图形的游戏运行。
Next step, the team opened up the returned console, to inspect if there is any difference before and after the fix.下一步,该小组开辟了返回控制台,检查,如果要说有什么不同之前和之后的修补程序。 Surprisingly, they can’t figure out any improvement especially on the heat sink and air ventilation.奇怪的是,他们不能出来有任何改善,特别是对散热器和空气流通。 Obviously, Microsoft may have changed the faulty components but did not take further step to improve the thermal design.很明显,微软可能已经改变了错误的组成部分,但没有采取进一步的步骤,以改善热设计。 Potentially, it could be due to other root causes that doesn’t relate to overheated components at all.潜在的,它可能是由于其他的根源,这并不涉及到过热的组件在所有。 After all the experimental efforts, some of you may have some clues or able to guess what could have gone wrong.毕竟实验的努力,你们当中有些人可能会有一些线索,或有能力去猜测什么可能出错。
IMPORTANT : This is a machine translated page which is provided "as is" without warranty. 重要说明 :这是一个机器翻译网页是“按原样”提供的担保。 Machine translation may be difficult to understand.机器翻译可能很难理解。 Please refer to请参阅 original English article英文原版的文章 whenever possible.只要有可能。
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August 4th, 2007 04:09 2007年8月4日4时09分
Yeah I have an idea, the 360 is piece of crap that Microsoft threw into the market because the original xbox was already dead and nobody was buying, forcing the others to release “next gen” systems, so as to not fall behind technologically.是啊我有一个想法, 360是一块crap微软投掷进入市场,因为原来的Xbox已经死亡,没有人买,迫使他人释放“下一代”系统,以便不落后于技术。
August 8th, 2007 18:55 2007年8月8日18时55分
I’ve seen the blanket trick.我见过毯伎俩。 I suspect heat is causing something to warp resulting in a faulty connection somewhere.我怀疑热是造成一些偏差,导致故障方面的某处。 If there is too little contact between the metal pieces(or thinner “wire”) resitance is increased resulting in decreased current.如果有太少之间的接触金属件(或更薄的“钢丝” ) resitance增加,导致目前的下跌。 Insuffecient current in a circuit then results in the RROD. insuffecient电路中电流,然后结果,在rrod 。
Its possible the original beta machines used a component from a different manufacturer for the “critical” piece and was changed at the last minute?其可能的原测试使用的机器的一个组成部分,从不同的制造商为“危急”的作品,并改变在最后一刻?
September 23rd, 2007 11:13 2007年9月23日11时13分
AG shut the fuck up you sony fanboy go play your 2 games on your ps3银关闭了,你他妈的索尼fanboy去发挥你的2场比赛在您的PS3游戏机
January 14th, 2008 18:52 2008年1月14日18时52分
I believe this failure rate in the consoles is an unusual anti-piracy method.我相信这是失败率,在控制台来说是不同寻常的反盗版方法。 The first Xbox proved too easy to open up and modify for the purpose of using pirated games.第一的Xbox证明,太容易打开,并修改为目的使用盗版游戏。 The new 360 uses both hardware and system failsafe measures.新360的用途,无论是硬件和系统故障的措施。 Pretty much making people keep their Xboxs’ closed and unmodified.几乎让人们保持其xboxs '封闭和未修改的。 A company extending the warranty for 3 additional years with this high failure rate is very unusual.一间公司延长保修为3年增加,这与高失败率是非常不寻常。 This way people won’t rush to flash these DVD-ROMS because of the fear that their system might fail.这样的人不会急于到Flash这些的DVD影音光碟,因为担心他们的系统可能会失败。 Mine is failing again, and its the same issue.排雷是未能再次,和其同样的问题。 Red Ring of Death, followed by a resurrection and now by constant game play failure prompting me to return my kosher console back to MSFT so they can debug it and send it back to me.红色环死亡,随后进行了复活,现在不断的游戏失败,促使我回到我的犹太控制台回到微软,使他们能够调试,它和它传送回给我。 Imagine piracy for MSFT was 14+ billion, fail rate fix 1 billion.想象盗版微软是14 +亿元,失败率修正1000000000 。
May 12th, 2008 17:35 2008年5月12日17时35分
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