BFG Ageia PhysX PPU Graphics Accelerator Review by Sci-Tech Today

BFG Ageia PhysX graphics accelerator card is the first Physics processor from BFG, which is among few manufacturers that are manufacturing and selling physics processors, the other vendor been ASUS. BFG Ageia PhysX gaming card feature Ageia PhysX PPU (Physics Processing Unit) or discrete physics processor and has 128 MB of GDDR3 memory. Ageia PhysX PPU is a new expansion chipset and SDK that designed to perform complex physics calculations to generate more realistic and detailed graphics.

BFG Ageia PhysX PPU Graphics Accelerator
Sci-Tech Today reviews Ageia PhysX graphics accelerator from BFG, gives the graphics card rating of 3 out of 5 and concludes that despite the impressive visuals enabled by the PhysX PPU, it is very hard to look past the fact that the technology is still in its infancy and has not been adopted by very many game developers. We are hopeful that some game companies might go back and offer new versions of hit games, but no companies have yet stepped forward, likely due to high development costs.

Full Review


2 Responses to “BFG Ageia PhysX PPU Graphics Accelerator Review by Sci-Tech Today”

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    December 3rd, 2006 05:13
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  2. BFG Ageia PhysX PPU Card Reviews » My Digital Life
    July 9th, 2006 10:50
    1

    [...] BFG Ageia PhysX PPU card is a physics processing unit that use PhysX PPU chip and SDK that is designed by AGEIA to perform complex physics calculations. With the PhysX card, computer can alleviate calculations calculations involving physics from a computer’s CPU, allow games developers to design games with complex physics without programming a physics engine, and PhysX chip can perform physics calculations much faster than that of current CPUs and physics software. Other than Sci-Tech Today, GameDaily has also reviewed BFG Ageia PhysX card and concludes that while the PhysX card doesn’t necessarily make any games run better, it does significantly improve the overall experience. Although there were some hiccups along the way. For example, you can often tell when objects are being controlled by the PhysX card, and not in a good way. At times, exploding objects throw up a lot of debris and then goes into slow motion while the rest of the game moves at normal speed, like selective bullet-time. Oftentimes, players bump into falling pieces of metal that are still floating in mid-air, making it seem like you’re on a moon mission or low-grav scenario. Shell casings will occasionally pop out from guns, then take five seconds to hit the ground. This will happen even with the rest of the game is working perfectly and does not occur when using the software physics controller. [...]

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